Level Design

A selection of level design projects from concepts through to final published levels.

Tomb of Etheria 1.0

Tomb of Etheria was a map created by myself and Antony O’Sullivan for the Dungeon Defenders mapping contest using the Dungeon Defenders Development Kit (a custom version of UDK). The brief was to create a map that supports up to 6 players for the standard game type. We spent about a month working on the map and after judging from the community and developers we were awarded 3rd place out of 16 entrants. We received some great reviews from the community members and also the developers. We also had a few criticisms which we took on board and changed in the updated version. The map consists of almost all custom content and also delivered some unique features not previously seen in other maps. The map is currently being redesigned to be added officially to the game for CDT РUpdate 4.

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Camp Hope

Mission 01 Overview

Camp Hope is a 3 mission campaign for L4D2, which takes roughly 30 minutes to complete. The campaign is set in a military base in the woods of Vermont and is nick named Camp Hope by other survivors. The map supports offline single player, online co-op and online versus game modes.
I worked on this project in my spare time and it took around a month and a half to go from the planning stages to a playable map. A large section of time was spent play testing the level and iterating on geometry and game play feedback. The map is now fully playable from start to finish and would be ready for an environment artist to come on board and start detailing the level.

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Bio Lab – Alien Breed 2

Single Player Level Design Document

The level design concept was created for Alien Breed 2: Assault developed by Team 17. The concept was developed to fit into the Alien Breed story universe and also to fit in with the Alien Breed game play style as a potential DLC map.

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