The term substitutional reality (SR) is used to describe systems or experiences that integrate real world objects into a fully virtual environment with varying levels of accuracy. Real world objects are matched with digital proxies that allow a developer to transport the player to a completely virtual world, such as a futuristic space ship, but …
Tag Archives: Level Design
Tomb of Etheria: Redux
Working as part of Dungeon Defenders Community Development Team (CDT) gave me the opportunity to bring some of my own work into the full game. Tomb of Etheria was developed for a contest several years ago and is highly popular and well rated on the Dungeon Defenders’ Steam workshop, so this was an obvious candidate. …
Bio Lab – Alien Breed 2
The level design concept was created for Alien Breed 2: Assault developed by Team 17. The concept was developed to fit into the Alien Breed story universe and also to fit in with the Alien Breed game play style as a potential DLC map.
Camp Hope
Camp Hope is a 3 mission campaign for L4D2, which takes roughly 30 minutes to complete. The campaign is set in a military base in the woods of Vermont and is nick named Camp Hope by other survivors. The map supports offline single player, online co-op and online versus game modes.
I worked on this project in my spare time and it took around a month and a half to go from the planning stages to a playable map. A large section of time was spent play testing the level and iterating on geometry and game play feedback. The map is now fully playable from start to finish and would be ready for an environment artist to come on board and start detailing the level.
Tomb of Etheria
Tomb of Etheria was a map created by myself and Antony O’Sullivan for the Dungeon Defenders mapping contest using the Dungeon Defenders Development Kit (a custom version of UDK). The brief was to create a map that supports up to 6 players for the standard game type. We spent about a month working on the …