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Lee Beever

Academia, Level Design, and Game Development

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Tag Archives: Dungeon Defenders

Tomb of Etheria: Redux

Working as part of Dungeon Defenders Community Development Team (CDT) gave me the opportunity to bring some of my own work into the full game. Tomb of Etheria was developed for a contest several years ago and is highly popular and well rated on the Dungeon Defenders’ Steam workshop, so this was an obvious candidate. […]

Posted byadminApril 11, 2020April 12, 2020Posted inLevel DesignTags: Dungeon Defenders, Level Design

Tomb of Etheria

Tomb of Etheria was a map created by myself and Antony O’Sullivan for the Dungeon Defenders mapping contest using the Dungeon Defenders Development Kit (a custom version of UDK). The brief was to create a map that supports up to 6 players for the standard game type. We spent about a month working on the […]

Posted byadminMay 13, 2017April 14, 2020Posted inLevel DesignTags: Dungeon Defenders, Level Design, Level Design Document, Scripting
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  • LevelEd VR
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  • Tomb of Etheria: Redux
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